Oculus Rift has come a long way since its inception and endured plenty of ups and downs, from the departure of personnel to high-profile buyouts. According to recent comments from CEO Brendan Iribe, the company’s long climb toward a retail release of its flagship product may, at long last, be nearing its end.
Iribe appeared at Web Summit 2014 in Dublin, where he commented on his company’s planned timeline for consumer versions of Rift, as well as the Rift team’s continued hunger for pushing virtual reality forward.
We’re all hungry for it to happen. We’re getting very close. It’s months, not years away, but many months… We’ve gone out there and set this bar and said, ‘We want to get it right.’ We don’t want it to be four or five years. We’re eager for this to happen.
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Though the current consumer version of Rift (code-named Crescent Bay) is nearly finalized and ready, not every loose end has been addressed just yet. Oculus has yet to decide on a default control scheme for use with the Rift headset, and despite ample testing with traditional pads, PC inputs, and motion controls, the decision remains a difficult one.
Previously, company founder Palmer Luckey commented that if Rift isn’t on sale by the end of 2015, “then we know there’s a problem.” Here’s hoping such problems can be avoided.
[Via: GameIndustry.biz]