Tomb Raider: Definitive Edition PS4 Version Runs at 60 FPS, Xbox One at 30 FPS [UPDATED]

Update: An official statement has been provided by Square Enix regarding Tomb Raider: Definitive Edition‘s framerate:

Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy.

Original: The Xbox One hasn’t had an easy time demonstrating its hardware since its launch only two months ago. Many of its multiplatform versions were limited to lower framerates and resolutions when compared to the competing PS4. Those trends are now carrying into 2014 in a big way.

Several sources, most notably the folks at Rocket Chainsaw, have confirmed that while the PS4 version of Tomb Raider: Definitive Edition runs at 60 frames per second, its Xbox One counterpart struggles at around 30 frames per second. Both run at 1080p resolution.

I’ve spent some time with the PS4 version and have been very impressed with its visual quality. It looks a lot like the PC version on high settings, with a few minor improvements here and there. Producing these realistic images at 1080p with a smooth 60 FPS is nothing to take lightly.

If you’re limited to the Xbox One version, it’s not the end of the world. Side-by-side the two versions look almost identical. The significant framerate difference impacts the fluidity of images produced on the screen, though.

Sony’s investment in making the PS4 a gamer-focused machine is paying off in a big way for Sony and gamers alike. The system remains sold out at most retailers, and early next-gen titles are utilizing newfound potential much faster than seen in previous generations.

[Via: NeoGaf]

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