Interestingly enough, Battlefield 4 might be the best shooter of the year at the same time itās also one of the most unpolished. Its issues with severe crashing and progress loss have caused gamers to fire at its developer, DICE, but it may not be the right company to yell at.
A departed gameplay designer of DICE has arrived to defend his former place of work from the mass backlash itās been receiving. On Twitter heās posted a series of replies to upset gamers, a few of which are the following:
It is getting better, but too much is broken and needs fixing. Not enough time to fix it all š
Outcry over a retweet, response: I support the devs at DICE fully and acknowledge their hard work and efforts. Problem is higher than devs!
Thing is ā for consumers, it doesnāt matter where the problem lies. But yup, corporate level and dev takes a hit š
He might not point his finger directly, but itās clear heās talking about EA. EA is, after all, in charge of funding and development at DICE. It gets to choose when a game is published, and has a choice to give extra time for development, which it didnāt in the case of Battlefield 4 and dozens of other games.
Rushing products out the door isnāt something new for EA, either. As one user perfectly argued on NeoGAF, EAās entire line-up in 2013Ā has been controversial in one way or another. SimCityās disastrous launch is one example, as is Dead Space 3ās self-destruction. Battlefield 4 was just the holiday finale for what seems to be a cruel ongoing joke.
Thankfully, EA has a chance to prove itās a company that values consumers with its upcoming releases of Star Wars Battlefront and Mirrorās Edge 2. Thereās a lot riding on these two releases alone so hopefully the developers are given the time they require.