Are Gamers Harder to Scare? Resident Evil’s Creator Thinks So

Clearly Shinji Mikami, the creator of Resident Evil and the upcoming survival-horror game The Evil Within, hasn’t witnessed us playing Slender: The Arrival, as he seems to think that we’re harder to scare than we were when that dog jumped through the window in the first Resi.

Speaking to Edge, Mikami said: “Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid.”

Mikami also spoke of some of the hardships he’s experienced developing his new game, saying: “It’s still difficult to manage a team, but things are coming together now that the game is in a playable state. So, compared with a couple of years ago, it’s easier.

“Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.”

 

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